SEASON 00 // FIELD ARCHIVE
Alloy Epoch card rarities
Rarity describes how often a card tier can appear in the daily recovery and establishes its base power range. A stronger tier increases collection power and base signal score, but it never eliminates the value of a card's tags, links, or story role.
| Tier | Draw chance | Power range | Base score |
|---|---|---|---|
| Common | 43% | 10-28 | 10 |
| Violet | 30% | 35-60 | 28 |
| Platinum | 15% | 80-120 | 60 |
| Gold | 10% | 150-220 | 125 |
| Crimson | 2% | 300-450 | 240 |
Why the tiers are not the whole game
Collection power is not simply a race for the highest rarity. A lower-tier signal may complete a faction resonance, a story set, a weapon bond, or a trait chain. The daily score also recognizes streaks and unusual sequences, including a run of Common draws.
Primary source: Season 00's published card library and scoring rules.